Thursday, November 18, 2004 4:08 PM
craig
Game Engine: Map Editor
Haven't really done a lot of work on my game engine of late, mostly because I'm a lazy git. Last night I did a little work, not so much on the DirectX side of things, but on the underlying code to handle mapping and resources and stuff like that. For one thing I added a texture cache so that I don't keep loading textures on each render pass, and I fiddled a bit with the way I'm storing game resource files to optimise things a bit. I also stripped out all my light map code, since I won't be going that route anymore. Anyway, below are two screenshots from the very basic map editor I have so far, which uses resource files created with the resource file editor I wrote. Not really much to show yet, but I'm getting there slowly...
Filed under: Game Dev