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"On any given day, over 50% of Sun's workforce is remote. MPK20 is a virtual 3D environment in which employees can accomplish their real work, share documents, and meet with colleagues using natural voice communication. Just like on Sun's physical Menlo Park campus, known as "MPK," inhabitants of the virtual MPK20 office building can work together in planned meetings, or can talk informally in unplanned encounters. Unlike the physical campus, however, in MPK20, the community...
Microsoft has released everything you need to build your own copy of MechCommander 2 , reportedly for the purposes of demonstrating the feature of XNA . Here's an Adrenaline Vault review of the original game. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!
"..the rumor is that Microsoft plans on announcing Wednesday a developers kit that would make it possible for anyone to build games for the console, or for PCs, and that the kit will cost only about $100." Link Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!
I haven’t done much more on the IsoEngine this week, but I thought I’d post two small screenshots as promised. I’ve been having some thoughts on the way I’m handling and managing objects in the engine, and it’s likely that I’ll be substantially reworking the way I do things before I continue any further; funny how sometimes you can’t see the wood for the trees. I’ve been thinking lately about what my goal is with regards to the game since I think I need some sort of end-point to work towards. Quite...
After an abortive attempt at my own method of path-finding, I began to understand why these things are worked out by cleverer people than me, so I took a step back and implemented A-star properly. And for the most part it seems to work, although it does seem to get confused sometimes and goes into an endless loop, which is regrettable; I'm busy trying to work out exactly why this happens. I think it has something to do with not being able to find a valid path, but in this case it shouldn't happen...
It occurred to me that perhaps my interest in my RPG engine had waned because nothing fun was coming of working on it. It seemed that all I was doing was working on the underpinnings, the nuts and bolts, and there was very little visible change happening. With my interest renewed I decided to add some goodies that would at least make in interesting to work on again. First off I added a player character to the game engine; I've now got it to the point where you can trundle him around the game world...
A little while ago I decided to assuage my ADD by converting my IsoEngine of yore to C# 2.0 since I've been looking for ways to play with the beta of VS2005. It didn't seem like a mammoth task, but I discovered that in my enthusiasm at the time, I had broken just about every written or unwritten rule regarding cross-thread operations that I possibly could have, and the new framework takes a far dimmer view of this than it's predecessor did. Turns out I couldn't even run my code without getting an...
Zelda Classic is a tribute to (what we think is) the greatest video game of all time: Nintendo 's The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests that can use either the traditional graphics or enhanced graphics, as well as new enemies, items, and challenges. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!
Well, now I gave it all away in the post title. Oh well, here's the link . (via Jason Olson ) Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!
Just came across this project to remake the classic . Looks pretty cool. On top of that it's been released for Windows, Linux and Mac, which is even cooler. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!
Microsoft has announced it's game-development inspired XNA Studio at the GDC in San Francisco, and it's based on VS2005 Team System. It's a press release, but interesting nonetheless. (via ZBuffer ) Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!
The only reason I'm not applying for this gig is that I'm no longer in the 18-25 year old bracket. Also, I'm not actually a game designer, but that I could lie about. I repeat - the only reason. Just so we're clear. Anyway, I'll throw it out there for anyone else that is interested. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!
Geez, I've never seen an MS team pump out so many regular updates in such a short space of time. I think these guys are either on speed or are chronic insomniacs. Get it here . This one's a little smaller than the last few, weighing in at 158mb. Update: Windows 2000 is no longer a supported platform for the SDK. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!
Looks like it's finally happening - I had heard rumbling about mobile DX in the CE 5.0 tech preview, but never bothered to download it or check it out - I knew it would be a while before I could use it with C# on the compact framework. But yesterday I read this post on ZBuffer about the world premiere of managed DX for devices. Man, I'm all excited and shit. Of course there's no chance of getting mobile DX on my Ipaq 4150, which makes me bitter and unhappy. So at some point in the future I'm going...
I've been pretty lazy about blogging lately, so I thought I'd put something here, assuming that anyone even remotely cares what I've been up to. I've been busy here and there with game development. I took the socket engine I was writing to use with my MMORPG and decided to finish it. I got it working and then thought that perhaps I should put it to some use: so I started building a multiplayer 2D space shooter - nothing fancy, you fly around and shoot your buddies; think Star Control in Direct3D...
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