Start of the DirectX tutorials - Layout
I'm going to posting my works on DirectX in the next few weeks, starting now with a layout plan.
1. Definitions
2. Rendering
3. Matrices
4. Lighting
3. Textures
4. Meshes
more examples to be announced as I figure them out.
The problem I've found in the examples from the Mircosoft DirectX SDK and examples from other sites and tutorials is that the next example doesn't lead on from the first, so you can't explore on your own or tweak an example to try other things. I hope that my examples will be fun, easy to use and readily understandable because the second problem I found was that the tutorials often had a complicated geometry which wasn't understandable to a beginner.