Start of the DirectX tutorials - Layout - The Mail Owl Scrolls

Start of the DirectX tutorials - Layout

I'm going to posting my works on DirectX in the next few weeks, starting now with a layout plan.

1. Definitions
2. Rendering
3. Matrices
4. Lighting
3. Textures
4. Meshes
more examples to be announced as I figure them out.

The problem I've found in the examples from the Mircosoft DirectX SDK and examples from other sites and tutorials is that the next example doesn't lead on from the first, so you can't explore on your own or tweak an example to try other things.  I hope that my examples will be fun, easy to use and readily understandable because the second problem I found was that the tutorials often had a complicated geometry which wasn't understandable to a beginner.

Published Monday, May 17, 2004 4:14 PM by mailowl

Comments

# re: Start of the DirectX tutorials - Layout

Hi,

You might find these[1] helpful. Craig wrote them (in English!), and I helped translate into Afrikaans.

-Ernst

1 - http://staff.develop.com/candera/weblog2/articleview.aspx/DirectX/Direct3D

Monday, May 17, 2004 4:26 PM by Ernst Kuschke

# re: Start of the DirectX tutorials - Layout

Thanks, I've already been there and read through his examples. Unfortunately he's still lacking in some stuff that I had to figure out myself.

Monday, May 17, 2004 4:51 PM by The Mailowl

# re: Start of the DirectX tutorials - Layout

Yeah, I've been a bit lax in writing new ones.

But good luck with your series: we could use more good tutorials. Let me know if I can help.

Wednesday, June 16, 2004 12:09 AM by Craig

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