Terrain Generation - (Fanning)

Today was probably the most interesting day in the world of working on my terrain engine. I figured out alot of stuff and fixed some bugs. If you ever come accross this

this is probably caused due to your heightmap not conforming to n^2+1 which means that if you want a heightmap of 512x512 your heightmap should be 513x513. The reason? The reason is that you have 513x513 vertices on each side and 512x512 primitives.
Published Tuesday, May 31, 2005 9:58 PM by pieterg
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# re: Terrain Generation - (Fanning)

http://dotnet.org.za/nicn/archive/2005/05/10/19697.aspx

some heightfields to test your engine with :) (white = high, black = sea level) Cape town and Southern Africa. Enjoy the textures too.
happy coding...

Wednesday, June 01, 2005 1:19 PM by nicn

# re: Terrain Generation - (Fanning)

If you want any other heightfields in southern africa just ask, i have access to all th data.

Wednesday, June 01, 2005 1:20 PM by nicn

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