Xilath - ShaderManager (Nearing completion)
Today I spent about 6 - 7 hours working on my shader manager for my engine.
The conclusion is that I still need to spend alot more time on it before it will function the way I want it to. Before you go away. Here is a little sample of how the shader manager works.
I just give an entity a name of the shader I want it to be rendered with and off it goes and sets all the constants ;) cool huh?
Here are some screenshots
Without the Shader
With the Shader

Model by
Mornè Gouws