Water rendering tutorial (HLSL)

I have look at water rendering earlier this year and thought that before I leave for rAge2005 I will write a tutorial on rendering water just to get something up.
Expect to have a revision up for it soon though as there are topics that I would like to discuss such as specularity, indepth look at the reflection vectors and the cube maps. Right now I only scratch the surface. I

I appreciate everyone who comes to my blog/site and finds some helpful information here. To my friends and family thank you so much, without you I wouldn't have the time and the patience to do this. Anthony Whitaker and the guys from #graphicsdev. SAdeveloper.net members and leads, you guys/gals are awesome and getting me to rAge 2005 is a huge effort and I appreciate every contribution that has been made to get me there. The list of people to thank are just so huge but thank you to everyone.
Published Thursday, September 29, 2005 8:50 PM by pieterg
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Comments

# re: Water rendering tutorial (HLSL)

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Tuesday, April 15, 2008 3:25 AM by fieqbu

# re: Water rendering tutorial (HLSL)

Hi!

I also started writing about water rendering techniques. It might be interested for you:

http://habibs.wordpress.com

Monday, June 02, 2008 5:25 PM by Habib

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