Water rendering tutorial (HLSL)
I have look at
water rendering earlier this year and thought that before I leave for
rAge2005 I will write a tutorial on rendering water just to get something up.
Expect to have a revision up for it soon though as there are topics that I would like to discuss such as specularity, indepth look at the reflection vectors and the cube maps. Right now I only scratch the surface. I
I appreciate everyone who comes to my blog/site and finds some helpful information here. To my friends and family thank you so much, without you I wouldn't have the time and the patience to do this.
Anthony Whitaker and the guys from
#graphicsdev.
SAdeveloper.net members and leads, you guys/gals are awesome and getting me to rAge 2005 is a huge effort and I appreciate every contribution that has been made to get me there. The list of people to thank are just so huge but thank you to everyone.