Game Development 101 - The Series on XNA-GSE

So, after a series of discussions with community members, it seems that I will be doing a series on XNA-GSE. I am starting tonight and will blog my progress as I continue. Think of it as a game developer blog. I am thinking of creating a cute and fun game to play.

The game won't be intense with physics but I think it will be an awesome adventure and the game will evolve as you guys (the community) add your comments. I want you to interact with me and tell me what you want to see.

The plan is to start tonight and blog my progress as well as the tools I am going to use and so on.

Currently, I am going to use C# Express and XNA-GSE, there will be a physics library used but we will see later what that entails.

Stay tuned... :)
 

Published Monday, December 03, 2007 8:00 AM by pieterg
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Comments

# re: Game Development 101 - The Series on XNA-GSE

tnx,

looking forward to reading about this...

rudi Grobler

Monday, December 03, 2007 10:27 AM by rudi

# re: Game Development 101 - The Series on XNA-GSE

Man forget about cute, why don't you make something like Quake with more blood :)..... better weapons, etc

Tuesday, December 04, 2007 10:18 AM by Zlatan

# re: Game Development 101 - The Series on XNA-GSE

Man forget about cute, why don't you make something like Quake with more blood :)..... better weapons, etc

Tuesday, December 04, 2007 10:18 AM by Zlatan

# Game Development 101 - using XNA

One of our fellow MVPs, Pieter Germishuys or http://mdxinfo.com fame is finally jumping back into the

Tuesday, December 04, 2007 10:22 PM by Mykres Space

# Game Development 101 - using XNA

One of our fellow MVPs, Pieter Germishuys or http://mdxinfo.com fame is finally jumping back into the XNA Scene. Peter is planing on putting a small development series together that will use the XNA System. So, after a series of discussions with community

Saturday, May 10, 2008 7:09 AM by Virtual Realm

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