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Game Development 101 - Some Progress

So, the game development diary continues. So last night I sat and thought, wouldn't it be cool to start from the ground up, basically that means, building a console system so that we can actually at runtime create objects and log errors to the console etc... A console is a little platform for interacting with your game. So this is what I have so far as structure of the game Xilath.Debug (This is the game but used for debugging right now) Xilath.Utilities (This will include little utilities that...
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Game Development 101 - The Start

So, the start of the diary begins. I decided to start off by just prototyping and just getting the general feel of the game going. So... what are we going to do? The best way for is to always get something on the screen first. Here is what I did last night. First I created a solution and properly decided what I was going to do, the game will be a simple strategy game, but with some nice twists which will become clearer as we move on. Next, I kinda got some of the classes going, we don't really...
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Game Development 101 - The Series on XNA-GSE

So, after a series of discussions with community members, it seems that I will be doing a series on XNA-GSE. I am starting tonight and will blog my progress as I continue. Think of it as a game developer blog. I am thinking of creating a cute and fun game to play. The game won't be intense with physics but I think it will be an awesome adventure and the game will evolve as you guys (the community) add your comments. I want you to interact with me and tell me what you want to see. The plan is...
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