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  • Here be dragons (hopefully)

    I haven’t done much more on the IsoEngine this week, but I thought I’d post two small screenshots as promised. I’ve been having some thoughts on the way I’m handling and managing objects in the engine, and it’s likely that I’ll be substantially reworking the way I do things before I continue any further;...
    Posted to Abstract Deviance (Weblog) by craig on 07-08-2005
  • Found the path..

    After an abortive attempt at my own method of path-finding, I began to understand why these things are worked out by cleverer people than me, so I took a step back and implemented A-star properly. And for the most part it seems to work, although it does seem to get confused sometimes and goes into an...
    Posted to Abstract Deviance (Weblog) by craig on 07-04-2005
  • Quick IsoEngine update..

    It occurred to me that perhaps my interest in my RPG engine had waned because nothing fun was coming of working on it. It seemed that all I was doing was working on the underpinnings, the nuts and bolts, and there was very little visible change happening. With my interest renewed I decided to add some...
    Posted to Abstract Deviance (Weblog) by craig on 06-30-2005
  • IsoEngine revisited...

    A little while ago I decided to assuage my ADD by converting my IsoEngine of yore to C# 2.0 since I've been looking for ways to play with the beta of VS2005. It didn't seem like a mammoth task, but I discovered that in my enthusiasm at the time, I had broken just about every written or unwritten rule...
    Posted to Abstract Deviance (Weblog) by craig on 06-28-2005
  • Are you a sexy programmer too?

    The only reason I'm not applying for this gig is that I'm no longer in the 18-25 year old bracket. Also, I'm not actually a game designer, but that I could lie about. I repeat - the only reason. Just so we're clear. Anyway, I'll throw it out there for anyone else that is interested.
    Posted to Abstract Deviance (Weblog) by craig on 03-01-2005
  • DirectX 9.0 February 2005 SDK update now available..

    Geez, I've never seen an MS team pump out so many regular updates in such a short space of time. I think these guys are either on speed or are chronic insomniacs. Get it here . This one's a little smaller than the last few, weighing in at 158mb. Update: Windows 2000 is no longer a supported platform...
    Posted to Abstract Deviance (Weblog) by craig on 02-10-2005
  • Mobile Managed DirectX! Be still my heart!

    Looks like it's finally happening - I had heard rumbling about mobile DX in the CE 5.0 tech preview, but never bothered to download it or check it out - I knew it would be a while before I could use it with C# on the compact framework. But yesterday I read this post on ZBuffer about the world premiere...
    Posted to Abstract Deviance (Weblog) by craig on 02-04-2005
  • Game Engine News, Part The Sixth (or something)

    So I've been poring over Father Miller's seminal work on MDX, and while the knowledge I'm gathering elates me, at the same time I'm realising that everything I did was.. well, wrong. So I'm going to start at the beginning again. Not entirely in terms of code, there's a lot I can reuse, but I need to...
    Posted to Abstract Deviance (Weblog) by craig on 11-05-2004
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