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  • Sun's Virtual Workplace

    "On any given day, over 50% of Sun's workforce is remote. MPK20 is a virtual 3D environment in which employees can accomplish their real work, share documents, and meet with colleagues using natural voice communication. Just like on Sun's physical Menlo Park campus, known as "MPK,"...
    Posted to Abstract Deviance (Weblog) by craig on 05-24-2007
  • Microsoft releases MechCommander 2 source code!

    Microsoft has released everything you need to build your own copy of MechCommander 2 , reportedly for the purposes of demonstrating the feature of XNA . Here's an Adrenaline Vault review of the original game.
    Posted to Abstract Deviance (Weblog) by craig on 03-22-2006
  • Microsoft to offer cheap Xbox 360 game development kit?

    "..the rumor is that Microsoft plans on announcing Wednesday a developers kit that would make it possible for anyone to build games for the console, or for PCs, and that the kit will cost only about $100." Link
    Posted to Abstract Deviance (Weblog) by craig on 03-22-2006
  • Here be dragons (hopefully)

    I haven’t done much more on the IsoEngine this week, but I thought I’d post two small screenshots as promised. I’ve been having some thoughts on the way I’m handling and managing objects in the engine, and it’s likely that I’ll be substantially reworking the way I do things before I continue any further;...
    Posted to Abstract Deviance (Weblog) by craig on 07-08-2005
  • Found the path..

    After an abortive attempt at my own method of path-finding, I began to understand why these things are worked out by cleverer people than me, so I took a step back and implemented A-star properly. And for the most part it seems to work, although it does seem to get confused sometimes and goes into an...
    Posted to Abstract Deviance (Weblog) by craig on 07-04-2005
  • Quick IsoEngine update..

    It occurred to me that perhaps my interest in my RPG engine had waned because nothing fun was coming of working on it. It seemed that all I was doing was working on the underpinnings, the nuts and bolts, and there was very little visible change happening. With my interest renewed I decided to add some...
    Posted to Abstract Deviance (Weblog) by craig on 06-30-2005
  • IsoEngine revisited...

    A little while ago I decided to assuage my ADD by converting my IsoEngine of yore to C# 2.0 since I've been looking for ways to play with the beta of VS2005. It didn't seem like a mammoth task, but I discovered that in my enthusiasm at the time, I had broken just about every written or unwritten rule...
    Posted to Abstract Deviance (Weblog) by craig on 06-28-2005
  • More retro gaming goodness..

    Zelda Classic is a tribute to (what we think is) the greatest video game of all time: Nintendo 's The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests that can use either the traditional...
    Posted to Abstract Deviance (Weblog) by craig on 03-24-2005
  • Microsoft Announces Next-Gen Xbox Details At GDC

    Well, now I gave it all away in the post title. Oh well, here's the link . (via Jason Olson )
    Posted to Abstract Deviance (Weblog) by craig on 03-10-2005
  • Privateer Remake

    Just came across this project to remake the classic . Looks pretty cool. On top of that it's been released for Windows, Linux and Mac, which is even cooler.
    Posted to Abstract Deviance (Weblog) by craig on 03-08-2005
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