August 2006 - Posts - Developers Anonymous

August 2006 - Posts

For anybody battling to get a Full Text search catalogue started in SQL2005:

 

If the management studio gives you the error code 7610, it means that it cannot write to the desired location. Took me forever to find this out! Just thought I'd share. 

As some of you know, I'm a hard Rock fan. Please sign the following petition if you agree!

 

http://www.petitiononline.com/kerrang1/petition.html 

a New ADO.NET CTP! Looks interesting, seems i need to start playing around with this. Will hopefully download it later and take it home. 

Download Here

This package is the first Community Technology Preview (CTP) of ADO.NET vNext and includes the preview build of the ADO.NET Entity Framework along with samples and whitepapers. The ADO.NET Entity Framework supports Object Relational Mapping scenarios using ADO.NET Entities, in this build you can:
- Query of persistent Entities using LINQ to Entities or Entity SQL
- Save new and dirtied entity instances through the object abstractions which also handle
o State management
o Identity resolution
o Change tracking
- Work with persistent object graphs and leverage a programming and query model where relationships are a first class concept
- Use optimistic concurrency and server generated values with persistent entities
- Program against persistent entities as values using the new Map Provider
- Get first hand experience with Entities and the Entity Data Model
- Work with mappings based on view maintenance concepts to support
o Entity Splitting (entities split across multiple tables)
o Table Per Hierarchy, Table Per Class and Table Per Type mappings
o Property renaming
o Conditional mappings


For more detailed information, see the readme.

Note: This is only for testing purposes. Features may change before launch.

This is going to be awesome! I cannot wait!!!!! 
 
Quote:
In the 30 years of video game development, the art of making console games has been reserved for those with big projects, big budgets and the backing of big game labels. Now Microsoft Corp. is bringing this art to the masses with a revolutionary new set of tools, called XNA Game Studio Express, based on the XNA platform. XNA Game Studio Express will democratize game development by delivering the necessary tools to hobbyists, students, indie developers and studios alike to help them bring their creative game ideas to life while nurturing game development talent, collaboration and sharing that will benefit the entire industry.

During his keynote presentation today at Gamefest 2006, a Microsoft game developer event hosted by Microsoft in Seattle, Chris Satchell, general manager of the Game Developer Group at Microsoft, announced details of the new technology, which will be broadly available this holiday season. XNA Game Studio Express will be available for free to anyone with a Windows XP-based PC and will provide them with Microsoft’s next-generation platform for game development. By joining a “creators club” for an annual subscription fee of $99 (U.S.), users will be able to build, test and share their games on Xbox 360™ and access a wealth of materials to help speed the game development progress. This represents the first significant opportunity for novice developers to make a console game without a significant investment in resources.

During his keynote, Satchell talked about academic institutions that are lining up to include XNA Game Studio Express in their course offerings. Also showcased was the work of key XNA supporters Autodesk Inc. and GarageGames. Through the Microsoft XNA relationship with Autodesk, the leading provider of 3-D authoring software, game developers and enthusiasts can now more easily incorporate content into XNA Game Studio Express via Autodesk’s FBX file exchange format. Joining Satchell on stage was Mark Frohnmayer, president of GarageGames, who showcased ports of its next-generation Torque tools and technology over to the XNA Game Studio Express platform.

XNA Game Studio Express Opens Up Game Creation to the World

By providing an integrated, seamless development environment based on Visual Studio Express and .NET that simplifies the integration and use of game content, XNA Game Studio Express makes game development easier to accomplish for smaller projects, strongly increasing the chance for great game ideas to make it out of the concept stage and into the hands of gamers everywhere.

The XNA Game Studio Express beta will be available Aug. 30, 2006, as a free download on Windows XP, for development on the Windows XP platform. XNA Game Studio Express will give anyone with a Windows XP-based PC access to a unified development tool that liberates the creation of great Xbox 360 and Windows XP-compatible games, providing a new alternative to the existing multithousand-dollar development kits that many console games require. The final version of XNA Game Studio Express will be available this holiday season.

“XNA Game Studio Express will ignite innovation and accelerate prototyping, forever changing the way games are developed,” Satchell said. “By unlocking retail Xbox 360 consoles for community-created games, we are ushering in a new era of cross-platform games based on the XNA platform. We are looking forward to the day when all the resulting talent-sharing and creativity transforms into a thriving community of user-created games on Xbox 360.”

Not only will XNA Game Studio Express turn the community into creators, but a second XNA toolset geared toward game development professionals is scheduled to be available in spring 2007, fundamentally changing the way commercial games are developed.

The Beginning of the Game Developer Revolution

From students at colleges, universities and high schools of the future to the proverbial “guys in the garage,” Microsoft XNA Game Studio Express will liberate anyone with a great game idea to create titles for Xbox 360 and Windows XP simultaneously. More than 10 universities and their game development schools — including University of Southern California, Georgia Tech College of Computing and Southern Methodist University Guildhall — have already pledged to integrate console game development and XNA Game Studio Express into their curricula for the first time, and Xbox 360 will be the only console at the center of all coursework.

“Great game ideas are incubating in the minds of students everywhere,” said Michael Zyda, director for Gamepipe Labs at the University of Southern California. “With XNA Game Studio Express, Microsoft is investing in these next-generation innovators, creating the canvas for dreamers to express their powerful game ideas. In incorporating XNA Game Studio Express and Xbox 360 consoles into our Gamepipe program, USC will be able to better provide game studios and publishers around the world with a newfound wellspring of talent and opportunity. It’s ingenious.”

In addition, GarageGames, technology provider and developer of one of the most successful Xbox Live Arcade titles, “Marble Blast Ultra,” has migrated both its Torque Shader Engine and new Torque Game Builder 2-D visual game designer over to the XNA Game Studio Express platform.

“The GarageGames mission has always been to provide top-tier technology, tools and community to independent and aspiring game developers,” said Josh Williams, CEO of GarageGames. “We are excited that Microsoft is demonstrating leadership by taking the revolutionary step of opening up game development for Xbox 360 to hobbyists and students. In aligning our tools and technology with XNA Game Studio Express, we’re helping even more individuals with the creativity and drive to make video games bring them to life on both Windows XP and Xbox 360.”

Gamefest 2006

Microsoft leads the industry in helping game developers make amazing games for Xbox and Windows. Today and tomorrow, Gamefest 2006 will feature nearly 100 sessions for game developers, producers and publishers to grow their skills, introduce them to new development techniques and deliver powerful tools to build the best games possible.

News Source: http://news.teamxbox.com/xbox/11540/...he-First-Time/

OK!

Its official. Static variables are really really really evil. and naturally I found out the hard way. Now I have used static variables in a few places. Usually just to keep track of who has what permissions on the current page, the PrimaryKey of the entry they working on and so forth.

 To my surprise, we have discovered that these static variables are carried between user sessions. And by that I don't mean you log off and log back on and the variable still has a value.  I mean, that when a variable is assigned a value due to one of MY actions and YOUR variable then has the same value as mine if we are logged in at the same time and working on the same page.

 So if anyone has been wondering, STATIC VARIABLES ARE THE ROOT OF ALL EVIL IN ASP.NET!!!!!!!!!!!!!!!!!!

 I know this is my fault for not knowing my basics inside and out but I never thought that would be possible. Oh well, there's only another 9 projects I need to changed and re-deploy.

 

BTW: anybody wanting to know how the GAC works check out : http://graysmatter.codivation.com/MyGrandmotherAndTheGlobalAssemblyCacheAndStarWars.aspx

its a great article!